• Grâce au boulot formidable de mrglee il existe enfin une version avec gestion des crédits et du monnayeur pour la dernière version du White Water : la LH6C

    Pour tous les amoureux du monnayeur, vous allez enfin pouvoir profiter de l’ultime mise à jour sur ce superbe flipper sans devoir rester en version L5.

    Pour rappel, voici les améliorations disponibles entre la version L5 et la version LH6 :

    Home Version LH-6:

    NOTE:

    • The LH-6 ROM is “free play only”. It will not take money to do pay-for-play.
    • This is the “home version” of the latest commercial release L-5, and includes MANY changes, features, and upgrades. A listing of these is below.
    • Because of the extra software and features added in this version, the LH-6 ROM revision comes on a larger 8mb ROM chip. It will directly replace the smaller 4mb ROM chip used for previous versions- no circuit board modifications are required.

    Changes since home version LH-5:

    • Bug fixed that would occasionally cause a game reset during play when too many target switches were hit rapidly and successively (very rarely occurred).

    Changes since commercial version L-5:

    • New “Ball Save” feature added. This returns the ball to play if it is lost within the first few seconds of play (something not featured in earlier releases of software for this game). This feature can be adjusted from “Off”, to anywhere from 1 to 10 seconds time. 3 seconds is the default value.
    • The timed “5X Playfield” (or “Five Times the Fun”) mode now no longer counts down during the animation at the start of multiball. What this means is that if you are stacking (saving) multiball for the “5X Playfield” mode, you won’t run down the timer of 5X while waiting for the multiball to start. More fun, more play, bigger points.
    • Score display now shows correct 5X scores for making two, three, four, and five-way combos during “5X” mode.
    • Bonus Hold feature now works! After collecting Bonus Hold, there will be an extra “held bonus” countdown sequence in the normal bonus countdown at the end of the next ball. If you’re on your last ball of the game, you’ll get the regular bonus and the held bonus at the same time. Held bonus is added after counting the hazards, boulders, and rafts, but before the bonus is multiplied. So stacking the held bonus with higher multipliers (river classes) gives you bigger points. And River classes (2X, 3X, etc) will now not reset if bonus is held.
    • New playfield lighting effects added during bonus countdown sequence.
    • New playfield lighting effects added during start of “Man Overboard” mode.
    • Bigfoot now occasionally “sympathizes” with you if you lose your last ball after having a good ball and scoring/playing well.
    • “Fade out” music added after game over/match sequence. The music plays for a little bit and then “fades out” like later model games do.
    • Occasional Bigfoot “scream” at game start, or addition of second, third, player, etc.
    • Occasional Bigfoot “scream” when the last ball drains through one of the outlanes.
    • High score initials will no longer reset if left/abandoned, and the mode times-out.
    • Vacation Planner status is no longer displayed during multiball modes.
    • Delay of about 1 second added to kickout from Lost Mine after No Way Out.
    • Playfield 10 point switches won’t score points before the ball scores a main target or switch.
    • Bigfoot Hotfoot mode now correctly ends when game is tilted during mode.
    • Jet bumper values have now been corrected for multi-player games.
    • Bonus Hold value is now corrected for multi-player games.
    • Display effects added during bonus count mode.
    • Bonus Hold award added on successive ramp shots (6, 35, 65, 95).
    • River Class (bonus X) now no longer resets if bonus is held.
    • Camera Craze award is now awarded on loop shots.
    • Boomerang Bend right orbit shot is awarded if a slow ball exits through the Secret Passage. (Boomerang Bend hazard is awarded before Secret Passage is).
    • Total bonus display is now correctly shown in Status Report.
    • Bounce Back is correctly lit again at the start of multiball mode, even if Bounce Back is in the process of timing out.
    • Whirlpool Challenge display effects now show correct state when mode is started a second time during the same ball.
    • Ball kickback (Bounce Back) is now fired during the standard ball search mode.
    • Time remaining in modes (including 5X) are now paused while the ball is out of play, and during multiball start display/sound effects.
    • Grace period added for main multiball. Scoring a Jackpot during re-match will not cancel out the re-match.
    • Waterfall lights (on top of backbox) will now start again after a tilt occurs.
    • Game over lighting effects and music (fade-out) added at end of game.

    Encore un très grand merci à mrglee qui m’a fait l’honneur de beta-tester sa rom LH6C et sur laquelle je l’ai aidé à trouver les ultimes soucis avant mise à disposition du public.

    La version LH6C est disponible via un utilitaire de patch qui prend en entrée la ROM LH6 et qui vous génère une ROM LH6C.

    Télécharger la ROM LH6C

    Télécharger l’utilitaire de patch LH6 vers LH6C

    Pour ceux qui veulent en savoir un peu plus, n’hésitez pas à consulter le forum pinhacks, il y a des informations très intéressantes avec notamment un guide sur le passage des ROM “free only” en mode “avec monnayeur” : http://pinhacks.com/showthread.php?tid=16

  • Citation énorme :

    “les gars vous vous etes excusé au telephone,tant mieux pour lui,le mec a du ejaculer en poudre tellement il devait jouir…!!!”

    Première fois que le mot “éjaculer” est utilisé sur flipjuke, fallait bien un début 🙂

    Je crois qu’on a atteint le comble de la déshydratation, normal vu les chaleurs du moment…

  • Après une longue pause, j’ai enfin pu terminer la restauration des 2 côtés de la borne avec les sides et t-molding neufs.

    On commence par une séance de rebouchage des plus gros trous et accrocs sur le bois des côtés.

    Les sides d’origine ont bien morflé, vivement la pose des decals neufs…

    C’est parti pour le décolage de tous les anciens stickers

     

    Puis on vire la vieille colle avec du white spirit + raclette cutter qui va bien (ça ressemble au retrait d’un mylar sur un plateau de flip)

    Et voilà un premier côté “propre”

    Mise en peinture des 2 bords verticaux (le décal ne couvre pas toute la largeur du côté, comme à l’origine), histoire que ça soit clean

     

    Après séchage, c’est parti pour la pose des nouveaux sides, dernière vérification avant collage

    1er décal posé, pose du nouveau t-molding

    Résultat final après pose du second side

    Une bonne chose de faite, plus que 642 projets en attente… 🙂

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